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Herold is on the way to his local barber
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I created him using box modeling in C4D. It took quite a while to get to the end result but all the little details paid off in the end. I aimed for a vanilla, casual walk. For the lighting I used area lights in different sizes and intensities.

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If you take a closer look you can see that I used a clay material and a texture with different fingerprints. You might not see it in the final video but it's there ;)

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Those pants look really comfortable, don't they?

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I used Redshift to Render the walk cycle and After Effects to Composite the piece.

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You have to start somewhere so that's how my initial sketch looked like.


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This guy needs some clothes! So I jumped into Marvelous Designer and created some tight fitting pants and a sloppy longsleeve for him. Can't be running around naked all day, although...


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In order to get the the nose pink and parts of the knuckles in a little different color I edited the UV's and used Photoshop to get the look right.


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Time for some weight painting in order to make the mesh move the way it should.

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It took me quite a while to get the footroll right, but I guess I saved time in the long run, because animating without it is a pain in the butt.

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When rigging better get those axes in the right direction.

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I added some detail for the blink to make Herold come alive.
Used programs:





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