Herold is on the way to his local barber 

I created him using box modeling in C4D. It took quite a while to get to the end result but all the little details paid off in the end. I aimed for a vanilla, casual walk. For the lighting I used area lights in different sizes and intensities.  

If you take a closer look you can see that I used a clay material and a texture with different fingerprints. You might not see it in the final video but it's there ;)

Those pants look really comfortable, don't they?

I used Redshift to Render the walk cycle and After Effects to Composite the piece. 

You have to start somewhere so that's how my initial sketch looked like. 

This guy needs some clothes! So I jumped into Marvelous Designer and created some tight fitting pants and a sloppy longsleeve for him. Can't be running around naked all day, although... 

In order to get the the nose pink and parts of the knuckles in a little different color I edited the UV's and used Photoshop to get the look right.  

Time for some weight painting in order to make the mesh move the way it should.

It took me quite a while to get the footroll right, but I guess I saved time in the long run, because animating without it is a pain in the butt.

When rigging better get those axes in the right direction.

I added some detail for the blink to make Herold come alive.

Used programs:

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